ULTIMATE ASSAULT is a multiplayer 2D top-down Shooter team deathmatch game. Most of the mechanics is inspired from the Call of Duty games series and are adjusted to a 2D framework.
The game is still in development mode and the parameters are not well calibrated. Players may experience instabilities.
Credits for the graphics go to,
It is strongly recommended to visit Features for information about the implemented options details.
The network is created based on the connection of the clients to a host via the IP address of the host's machine. It may sound difficult seeing the following steps but it is absolutely easy once you know how to find the host's IP address.
ipconfig
command on the host's machine ***.*** Game may throw an error or "hang", should the specified IP not be correct and the connection fail.
W, S, A, D and Mouse pointer : | Move and strafe. |
Mouse left and right : | Shoot and aim (Including laser, scope and thermal vision.) |
Mouse middle : | Lethal grenade toss (Hold to cook the grenade.) |
Shift : | Hold to sprint while having enough stamina. |
Q : | Tactical grenade toss (Hold to cook the grenade.) |
E : | Melee attack. |
F : | Action (Press: open airdrops/ mount and unmount turrets, Hold: defuse mines/ capture enemy machines, Hold + Shift: (de)trap airdrops.) |
R : | Reload. |
T : | Hold to talk to your teammates through your default microphone. |
1, 2, 3 : | Use killstreaks. |
Tab : | Hold to see mini-map and player information. |
F4 : | Toggle fullscreen. |
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